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Star Wars Zero Company Nebulous Pursuit: Which Planet Is Correct?

Star Wars Zero Company Nebulous Pursuit is an optional Operation that asks you to pick the right planet to find Kin Delima. The correct planet is randomized per save, so no single answer works for everyone, but the mission briefing tells you which one it is before you choose. Match the words on your screen to the tables below, and you can clear both parts without reloading once.

What Is the Nebulous Pursuit Operation

Nebulous Pursuit is an optional Operation you launch from the Holotable in the Den. Republic Intelligence agent Kin Delima went dark while infiltrating Separatist Intelligence. She took an encrypted Republic data drive with her, and Intelligence suspects she’s selling it to the Infinite Coil, the Separatist-aligned cult Hawks and Zero Company get sent to track her down.

It costs 50 Intel to launch and needs three Operators assigned. It also only lasts for 3 Cycles before it expires. So don’t sit on it while you’re off running Tactical Missions. It has a 30% chance to resolve ahead of schedule. Unfortunately, if you skip it entirely, you will never see the follow-up operation, Nebulous Pursuit II, which is honestly the more interesting half of this whole thing.

How to Find Kin Delima in Nebulous Pursuit I

Nebulous Pursuit rolls one of three versions when you launch it. All three offer the same three planets: Sullust, Bothawui, Mon Gazza; but the briefing text changes, and that text is the tell. Find the line that matches your screen and take the planet next to it.

The briefing saysOptions offeredCorrect planet
Delima acquired a navigational computer built for dodging asteroidsSullust / Bothawui / Mon GazzaBothawui
Port logs show Delima was flying a Nella 342 light freighterSullust / Bothawui / Mon GazzaSullust
Delima acquired a forged prospector manifestSullust / Bothawui / Mon GazzaMon Gazza

Every version opens the same way. The team isolates a hyperspace vector heading toward the Galactic Southeast. So ignore that part. The second half of the briefing is the only line that changes, and it’s the one that matters. If it doesn’t mention a freighter or a manifest, it’s Bothawui.

What Happens If You Pick the Wrong Planet

Nothing dramatic. The team searches, comes up empty, hands what little they gathered back to Republic Intelligence, and the Operation closes out. You still collect the payout listed below.

The real cost is that Nebulous Pursuit II never appears on the galaxy map for you unless you find Delima in Part I. Miss her, and you lose the entire second half of the storyline and the Supernova Capacitor with it, which, trust me, you do not want to lose.

Nebulous Pursuit Part I Rewards

You get +3 Influence in the Zone the Operation is anchored to, no matter which planet you pick. Plus, you can also receive 1,000 credits. However, finding her matters more than the Credits. It’s the only thing that unlocks Nebulous Pursuit II.

How to Intercept Delima in Nebulous Pursuit II

The job changes in part 2. Intelligence doesn’t want Delima found anymore; they want her stopped before she hands the drive to her Infinite Coil contacts. This one also has three versions, and which one you get depends on where you found her in Part I.

The briefing saysPlanets offeredCorrect planetWatch out for
Delima lost us leaving Sullust (Rimma Trade Route, long-haul fuel, Varada Sector maps)Nevarro / Koboh / Lotho MinorKobohLotho Minor rolls for injuries
Delima lost us leaving Bothawui (sources say she’s getting away from the war)Boz Pity / Nar Shaddaa / SaleucamiSaleucamiNo injury risk in this version
Delima lost us leaving Mon Gazza (forged documents, exonium miner)Rishi / Hypori / TatooineRishiHypori rolls for injuries

If you move according to this mapping, you already know your answer walking in. No reloading needed. And every successful version ends the same way. The team gets the drive back, the Coil handlers escape, and Delima dies in the crossfire. There’s no ending where she survives.

Warning: Two of the wrong answers in Part II may injure an operator: Lotho Minor (if your version offers Nevarro/Koboh/Lotho Minor) and Hypori (if it’s Rishi/Hypori/Tatooine). Note that three injuries kill an operator if permadeath is on, which it is by default. So don’t send someone with two injuries anywhere near these planets while you’re testing options.

Nebulous Pursuit Part II Rewards

The +3 Influence lands no matter what you pick. The Supernova Capacitor and 1,500 Credits only drop if you hit the right planet. That’s the whole reason this Operation is worth doing carefully.

The Capacitor is the real prize. It’s the Rank IV cap of the Capacitor family in the Power Cell slot, giving +6 Blaster Damage on the first turn of every combat, and the Black Market sells the top rank of any mod family for 3,250 Credits before you take the Den’s discount upgrade. Stack that against the 1,500 Credits, and a correct pick is worth roughly 4,750 Credits. Not bad, huh?

Warning: “Capacitor” also refers to a separate upgrade currency spent at the Facilities tab, and this isn’t that. The reward is a weapon mod, not the resource. Mixing the two up is an easy mistake.

So what do you think? Is Nebulous Pursuit worth it? Write to me in the comments below.

FAQ

How much Intel does Nebulous Pursuit cost?

50 Intel per part, 100 total if you run both. Scout with the PICO-5 electroscope during free-roam phases in tactical missions to build up Intel faster.

Is the Supernova Capacitor the same as the Capacitor resource?

No. The resource is a separate upgrade currency for the Facilities tab. The Nebulous Pursuit II reward is a Power Cells weapon mod that shares the name.

Can I save Kin Delima?

No. She dies in every version that ends in success. There’s no ending where she survives or gets captured.

Star Wars Zero Company

Star Wars Zero Company

Action-Adventure Role-Playing (RPG) Simulation Strategy
Release Date
August 29, 2026
Developer(s)
Bit Reactor
Publisher(s)
Electronic Arts

Nathan Archer

From Atari and Sega games to the latest generation of video games, Nathan grew up experiencing the evolution of gaming. He views games as the ultimate form of art that assembles all other forms into one unified euphoric canvas. What makes it truly unique is that the audience becomes part of the art. Nathan’s writing style is straightforward yet engaging. He is like your game-frenzied friend, whom you call in the middle of the night for fast and fun answers. He explores new games and guides you through every question you may have and every quest you haven’t thought of, while keeping things chill, as gaming was intended to be.

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